I noticed that once you fill up the electrons and get your speed at a decent number the only real way to meaningfully boost your cycles-per-second seemed to be via decreasing the cycle delay which involved progressively longer wait times. Maybe a rebalancing of cost vs decrease would make sense?
Cute game! The 2-8-8 rule only holds up for the first 18 elements, so the configurations are off beyond that, but I assume it would've been a bit more annoying to make it work "correctly"
Yes I am aware of that and actually planned to make the last element acheivable Calcuim (the last to follow the rule), but for some reason I implemented it wrong, making the last one Selenium. In futures versions I will make the electron placement correct. Will be a fun coding challange.
Glad you had fun. And I agree it's definitely a bug I didn't have time to fix. Looking forward to realeasing another version once the jam has finished.
I believe so. I was meant to stop it at calcium as after that one the electron placement doesn't follow the same pattern. Something I wanted to fix but didn't have time.
← Return to game
Comments
Log in with itch.io to leave a comment.
Really fun autoclicker!
I noticed that once you fill up the electrons and get your speed at a decent number the only real way to meaningfully boost your cycles-per-second seemed to be via decreasing the cycle delay which involved progressively longer wait times. Maybe a rebalancing of cost vs decrease would make sense?
Cute game! The 2-8-8 rule only holds up for the first 18 elements, so the configurations are off beyond that, but I assume it would've been a bit more annoying to make it work "correctly"
Yes I am aware of that and actually planned to make the last element acheivable Calcuim (the last to follow the rule), but for some reason I implemented it wrong, making the last one Selenium.
In futures versions I will make the electron placement correct. Will be a fun coding challange.
Atom speed kind of "breaks" when reaching 80s, and becomes actually painful (migraine inducing) at the 90s...
I'm impressed you reached the 80s /90s. I didn't have much time for testing and never reached that high.
I like to think part of the fun of idle games is breaking them. I also can't think of another solution other than limiting the speed. Any ideas?
had alot of fun but i think it would be more satisfying if the electrons orbited at a consistent speed and didnt bump into each other :)
Glad you had fun. And I agree it's definitely a bug I didn't have time to fix. Looking forward to realeasing another version once the jam has finished.
This game uses the theme very well. It's a very simple but addictive game. Congrats
Thank you!
I find corellation between speed, cycles/s and generation speed confusing...
It kinda is. The cycle seconds currently is how often the electrons are cycled round. But it continues to count down whilst the electrons are cycling.
A better approach would be to have the auto cycle upgrade be a single unlock and the electrons to spin without stopping.
I also have seen situations when electrons to 2 cycles without stop and then wait for a little. With this pattern repeating itself.
Selenium is the last one?
I believe so. I was meant to stop it at calcium as after that one the electron placement doesn't follow the same pattern. Something I wanted to fix but didn't have time.
I exited full screen to mute the game and when I went back to full screen my progress had been reset
Ah sorry. Clicking escape will start a new game. Perhaps that's what happening. Esc should really pause imo.